High school
Hitting
All positions
Intermediate
JK Drill 2.0
Advanced variation of the JK Drill using a visual bat marker and half-turns to train early plane entry and upward acceleration through the middle of the ball under higher velocity.
- Equipment:
- Bat / tee
- Duration:
- About 8 min
- Setting:
- Indoor or outdoor
- Players:
- Solo
Coaching notes
Hitter starts in stride position. Holds bat at downward angle as visual marker (or uses rack). Performs slow then full-speed half turns attacking the knob upward, getting on plane early and accelerating through the middle of the ball. Progresses by removing the visual.
Objectives
Improve connection and swing plane for velocity pitches; reduce clipping the bottom of the ball; create room for timing error.
Coaching cues
Attack the plane of the bat and move the bat up; get behind the ball and on plane as long as possible; hit up through the middle of the ball; get on plane early; accelerate upward.
Common errors
Attacking the ball at contact instead of the plane; top-hand push; getting in front of the rack; clipping bottom half due to fear of missing.
Steps
- 1. Get to stride position like a normal tee swing
- 2. Hold bat at downward angle as visual marker
- 3. Slow half-turn: attack the knob and move bat up through middle
- 4. Progress to full-speed half-turns
- 5. Remove visual and repeat with ball/tee
Source:
Baseball Rebellion